Game server hosting is a critical piece of your overall game backend architecture for session-based multiplayer games. You want to have the right amount of game servers available for players regardless of the fluctuating amount of players throughout the day and week. You also want to be able to provide a low-latency experience for players globally by grouping those physically near each other to game sessions hosted in a location close to them.
This eBook will cover a variety of options that exist for hosting your game servers on AWS, with the aim of helping you choose the right tool for your needs. There is no one solution that fits every scenario. This is why AWS has options ranging from hosting game servers directly on VMs with your custom orchestration to a fully managed global game server hosting solution to the option of using only the features you need, including matchmaking, game session management, and using low-cost Spot Instances for game servers.